The premise for most low-touch/high-touch failures, segmenting org-wide goals, and onboarding early-access users in game-like ("progressively demanding") waves.
Product reasons β Persona reasons. π Same same but different.
Product reasons β Persona reasons. π Sameβ¦
Product reasons β Persona reasons. π Same same but different.
The premise for most low-touch/high-touch failures, segmenting org-wide goals, and onboarding early-access users in game-like ("progressively demanding") waves.